We offer six activities for Secondary Schools.
We’ll describe them below and you can find useful information like costs and contact details at the bottom of the page.
The Factory of Rare Objects
This activity introduces the class to the world of design and artisanal production.
During the visit to the Design Collection, we will encounter a series of everyday objects found in our homes and ask ourselves some questions: What is design? Who is a designer? How is an object made? How does an individual object become mass-produced and enter our homes?
Together, we’ll discover the creative and production processes underlying design objects.
In the workshop, the class will enjoy an experience not unlike that of a craftsman’s atelier, creating artifacts using plaster moulds and liquid clay to produce a series of objects that are similar but different.
The artifacts will be fired and can be collected in the days following the visit.
Our aims:
- Introduce students to design
- Develop creative thinking
- Enhance tactile perception and observation skills
- Create objects using liquid clay
Duration: 2 hours.
On the trail of the designer
The class, divided into working groups, will have the task of reconstructing the project and functioning of the objects in the Design Collection for which the museum has lost the fact sheets.
They will be guided by a folder containing sketches and old advertisements, but above all by their senses, with which they will explore and handle the object in question. At the end they will be the ones to present the product to their classmates, explaining their reflections and becoming designers for a day.
Our aims:
- earn more about the creative process of designers
- develop your own creative thinking
Duration: 1 hour and 30 minutes.
Images from the dark
This activity gives the class an opportunity to explore art and our museum through the sense of touch.
Can hands see? Do they see like eyes do?
The students will wear blindfolds and be guided in a journey that will lead them to closely explore a work of art through touch. This experience will enable them to perceive shapes and details with their hands, stimulating a different and deeper perception of reality.
Our aims:
- Engage with contemporary art
- Compare the sense of touch and the sense of sight
- Understand how a tactile image is formed in the mind
- Reflect on the graphic representation of an artwork
Duration: 1 hour and 30 minutes.
Images from the dark 2.0
The is our most challenging blindfold experience!
The class will be blindfolded and guided by the staff to discover original sculptures, new forms and unusual materials.
In the workshop, each student will have a block of clay. They will try to reproduce what they believe they touched for just a few minutes. This exercise will help them understand the complexity of sensory perception and how a tactile image is formed in the mind.
The artifacts will be fired and can be collected in the days following the visit.
Our aims:
- Engage with contemporary art
- Compare the sense of touch and the sense of sight
- Understand how a tactile image is formed in the mind
- Reflect on the graphic representation of an artwork
Duration: 1 hour and 30 minutes.
The Braille code
An opportunity to learn about Louis Braille, the blind boy who revolutionized education for blind people by inventing the Braille reading and writing system.
Students will visit the museum collection and exploresome contemporary art pieces while wearing blindfolds.
This sensory experience will help them develop a different perception of art, based on touch and imagination.
In the workshop, the class will get to know and experiment with the Braille code, learning to understand and use this essential communication system.
Our aims:
- Engage with art
- Compare the sense of touch and the sense of sight
- Learn about and understand the Braille code
- Gain firsthand experience of the tools used for writing
- Reflect on the importance of using Braille
Activity duration: 1 hour and 30 minutes.
How Do You Touch a Painting? (age 13+)
At the Museo Omero, you can touch sculptures, but how do you touch a painting? And how can a blind person know what it represents?
This activity focuses on techniques for translating a painting into a relief representation, discovering how to make a painting “visible” to touch.
In the workshop, students will use various materials to transform a painting into a tactile image that a blind person will be able to perceive and comprehend.
Our aims:
- Increase awareness of accessibility
- Compare touch and sight
- Understand the function of relief reproductions
- Develop manual skills
Activity length: 2 hours.
A Museum Within Reach
This activity is perfect if you want to get to know our museum but your time is limited.
We offer an opportunity to explore our sculpture and design collections through a route designed to spark curiosity and interest.
A guide will welcome the class, introduce them to the museum and its rooms then accompany them during the visit, answering all their questions.
Students will have the opportunity to touch original works, replicas of famous sculptures and objects that have shaped the history of Italian design.
Our aims:
- Raise awareness about the idea of accessibility
- Familiarize students with the museum and its collections
- Discover a tactile approach to art
- Stimulate interest and curiosity
Activity length: 40 minutes.
Costs
Class group: 80 euros per workshop, 40 euros for the “Museum Within Reach” activity.
Phone and WhatsApp: Contact us at 335 569 69 85 at least 15 days in advance to arrange the visit date.
Call on Tuesdays to Fridays from 9 a.m. to 1 p.m.
With this booking method, you can pay by postal order, bank transfer, debit card, credit card or electronic invoicing.
Cancellation
Refunds are not available. If the school is unable to attend, the visit can be rescheduled.
To cancel a reservation, simply notify us by phone or email at prenotazioni@museoomero.it. If the museum is unable to provide the chosen workshop due to unforeseen circumstances, the school will be promptly contacted for an alternative arrangement.